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Thread Statistics | Show CCP posts - 1 post(s) |

Chris Winter
Zephyr Corp V.A.S.T.
154
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Posted - 2013.07.12 20:07:00 -
[1] - Quote
Whitehound wrote: Nonsense. A TP also does not give a 37.5% advantage when used against a Titan. Nor is a TCs with 30% much help when used against a stationary target or a 10x faster ship.
The percentages in brackets are simply those of the individual modules and their effect. Nobody says it has to be the equivalent of one another. These numbers however do represent the gain one can get from each and a 60% gain is more than a 30%. What is there to argue?!
Congratulations on completely missing the point.
TCs can actually help you against a stationary target, if you're orbiting it. Webs, however, won't. |

Chris Winter
Zephyr Corp V.A.S.T.
155
|
Posted - 2013.07.12 23:12:00 -
[2] - Quote
Whitehound wrote:Uppsy Daisy wrote:Do I win now? No. The argument was about the details and I have shown you that I am aware of them. The two of you have repeatedly been trying to prove me wrong, but only to show how little you actually know. Now, I do not really care how much or how little you know when you are trying to have an argument with me. Just understand that it has details everywhere and that the argument was pointless from the beginning. If you go back to the start of the argument and read again what I wrote will you see for yourself. There is nothing to win here other then perhaps the insight I have given you on stationary targets. You can jettison as many cans as you like. You would be right if it was real physics, but this is EVE. These objects posses no speed. Their speed is not 0 - they do not have a speed attribute to begin with! Thus does the formula default to a 0 transversal speed for such objects regardless of your ship's speed. Are we done here? There's a really, really simple way to prove yourself wrong.
Take a fast ship with big guns (an attack BC, for example) and an MWD. Stick a buddy or an alt into a frigate. Have the buddy stay stationary while you orbit him at 10km or whatever. Oh hey, look at that, you'll miss.
I know this to be true because I've experienced this using attack BCs shooting at small-sig sentry guns in combat sites. The sentry guns are by definition stationary, so obviously the only thing making it harder for you to hit is your own velocity.
You really need to stop talking until you know what you're talking about. |

Chris Winter
Zephyr Corp V.A.S.T.
156
|
Posted - 2013.07.13 00:36:00 -
[3] - Quote
Your claim was:
Whitehound wrote:No, they do not. You always deal full damage against stationary targets (within optimal range).
This claim has been proven false. Now you're claiming that you knew something else all along but didn't share it.
Sure, whatever.
As for there being cases where each of them doesn't help you...this is obviously true. If you're already hitting 100% of the time in all the scenarios you care about, none of them are going to help you.
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Chris Winter
Zephyr Corp V.A.S.T.
158
|
Posted - 2013.07.13 20:25:00 -
[4] - Quote
Whitehound wrote:Ships are not stationary. They can only stand still, which is not the same. Stationary targets are things like stations, gates, cans, etc.. Everything without a propulsion. Fairly certain that in the English language, "stationary" means "not moving."
Everyone else in the thread figured that out. |
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